Complications

Complication Value Description
Absent Minded d2–d6 Bonus to difficulty in distracting circumstances
All Preened Up d2/4 Addicted to style, always look good, shopaholic
Allergy d2/d8 Penalty to all actions when exposed. Major also taking stun dmg.
Amnesia d4/8 Can’t remember either a block of time or anything about you
Amorous d4–d8 Penalty to resist being seduced
Amputee d4 Penalty to all physical tasks
Bleeder d10 If wounded, will bleed until treated
Blind d10 Penalty to all sight-based activities, doubled in ranged combat, have sharp senses in touch/hearing at no cost.
Branded d2+ Penalty in social where applicable
Chip on the Shoulder d2+ Penalty in social where any tension is present
Cold d4–d6 Penalty to social rolls
Combat Paralysis d4/d8 Penalty to willpower in combat situations, if failed helpless for d2 turns. Major is d4 turns.
Comfort Object d4 Must have comfort object or minus to all actions
Conditional Programming d4/6 At minor, small triggers, at major entire personality change. Ridiculous willpower to resist
Coward d4–d8 Penalty to all combat actions, penalty to willpower to resist fear, intimidation, torture, interrogation
Creaky d2/4 Bouts of arthritis, minus to physical stats after prolonged activity if you can’t rest often
Credo d4/d8 Penalty to willpower to go against it, penalty to all tasks when not following it.
Crude d4–d8 Penalty to social situations due to your mouth
Dark Secret d4/d8 Penalty when dealing with authorities if it becomes known
Dead Broke d4/d8 Penalty to acquiring any assets. Major is broke and in debt and can NEVER have money
Deadly Enemy d2+ GM’s discretion
Deaf d10 Penalty to all sound-based activities, bonus to read lips specialty
Distractable d4 ADD, must make Hard willpower roll (with this minus) to avoid distraction during intense activities
Dull Sense d4 Penalty to alertness with this sense
Easy Mark d2+ Penalty to tell truth from lies, sucker, easily fooled, gullible
Ego Signature d4 You must leave your mark, it is known to be you, bonus to tracking you down
Family Ties d4/d8 Family dependents who need you, Major is infirmed family member
Filcher d2/d6 Kleptomaniac, penalty to willpower to resist lifting anything not nailed down
Forked Tongue d6 Compulsive liar, penalty to social situations where this is known
Freak! d4 Tail, overly hairy, scary, memorable, minus in all social situations
Glass Jaw d4/d8 Minor -2 LP, Major -4 LP
Glory Hound d2–d4 Penalty to resist doing heroic stuff for glory
Good Samaritan d4 Always support underdog, resist bulling, penalty to willpower to resist fighting for underdog
Greedy d4–d8 Penalty to willpower to not take bribe, sell out friends, or do anything to make a buck
Hero Worship d4 Penalty in social situations where you’re hero is not as well thought of as you believe they should be
Hooked d4/d8 Addicted to something, penalty to will power to resist, penalty to all tasks when resisting. Major is addicted to dangerous substance. Withdrawl is double the penalty until there is a fix
Hyper-focused d4/6 Average alertness to notice anything outside the task at hand when focused
Idealist d2–d6 Penalty to spot lies, assume everyone is good/nice
Illiterate Backbirth d4/d8 Penalty to all tech/modern tasks
Illness d4/d8 Flareup at least 1/session, penalty to all physical tasks
Indentured hand d4 Slave, no wealth, owned by someone else, no assets for money
Khan Complex d4 Mitchell is still out there, hunting you
Klutz d4/6 Penalty to agility for anything
Lazy d4 Bonus to resist being convinced to work
Leaky Brainpan d4+ Delusional, tourettes, penalty to social situations when applicable. Major is personality disorder, soup in the hair one sec, knife in the throat the next.
Lightweight d2–d8 Penalty to resist alcohol, disease, gas, poinson, etc
Lily-Soft Hands d2 Penalty to social for working class
Little Person d2 Bonus to defense from range, penalty to physical tasks where applicable
Loyal d4 Loyal to a specific person, penalty when not working to help them
Memorable d2–d8 Bonus to others to spot you or remember you
Mute d8 Penalty to tasks requiring verbal.
Neatfreak d4/d8 Penalty to willpower when things are not clean
Non-Fightin’ Type d6 Penalty to all combat actions
Nosy d2–d6 Must know everything, penalty to willpower to resist butting in/eavesdropping, penalty to social situations due to asking questions
Oblivious d4/6 Penalty to alertness to notice anything but what you’re specifically seeking
Overconfident d4–d10 Penalty to resist starting/jumping into a fight. Must roll whenever conflict is possible
Paralyzed d8 Penalty to movement tasks, movement is 5’, penalty to unarmed combat
Phobia d2+ Specify a phobia, must make willpower (with penalty) or be shaken
Plodding Along d4 -5’ movement, penalty to speed-based activities
Portly d2–d6 Penalty to physical tasks, penalty to social vs fitness-focused individuals
Prejudice d4 Specify a class/race/religion, penalty to dealing with that type
Pyromaniac d4 Penalty to resist (willpower) using fire as a solution
Rebellious d4 Penalty to social actions vs authority
Sadistic d2–d4 GM discretion
Scrawny d2–d6 Penalty to strength and athletics tasks, and social vs fitness-focused individuals
Second Class Citizen d4/d8 Penalty to social rolls vs those above you
Shy d6 Penalty to all actions when being observed
Smells Like a Farm d4 Penalty to social for high class/socialite
Soft d4 Take +1 stun when stun is taken. Make willpower (with penalty) when wounded to avoid breaking down and crying
Stingy d4–d6 Penalty in dealing wiith storekeepers, haggling, or financial social
Stir Crazy d4 Penalty to resist (willpower) doing odd things if cooped up overly long
Straight Shooter d2–d6 Penalty to attempt to deceive
Superstitious d2/d6 Whenever a bad omen happens, penalty applies to all tasks in the situation
Things don’t Go Smooth d4/d8 GM can force you to re-roll 1/session. Major is 2/session. This includes extraordinary successes.
Toes the Line d4 Penalty to all actions against the rules/regs
Traumatic Flashes d4/d8 1/session, GM calls for flash, d2 turns useless, penalty to all tasks for 10 min. Major is 2/session
Trickster d4/6 Minor, practical jokes. Major, dangerous jokes. Penalty to resist (willpower) pulling prank
Tri-Plex Junkie d4 Shopaholic. Must shop. Must not pass up chance to shop. Sales are like crack. Penalty to resist
Twitchy d4 Penalty to social interactions
Two Left Feet d4/d8 Penalty to all actions requiring any coordination
Ugly d2–d6 Penalty to social interactions, PP spent for social must be doubled
Weak Stomach d2–d6 Penalty to all tasks when exposed to blood/fluids. Major is willpower (with penalty) or faint
Wisecracker d4 Penalty to social interactions due to smart mouth
Young’un d4/6 Kid. Minor under 21, major under 16

Complications

Out in the Black elisabeth