Common Rolls

COMMON ROLLS

The assets in italics do not always apply, so they vary from situation to situation.



Life Points

  • Vitality + Willpower

    Initiative Check – This roll determines where you act in the round, in what order.
    • Agility + Alertness
  • if you have them… + Lightning Reflexes – Coward – Non-fightin’ Type

    Willpower check – This is a check to see if you can control yourself, to overcome something.
    • Willpower + Discipline skill (0 if you don’t have it)
  • if you have them…+ Religiosity + Steady Calm – Chip on your Shoulder

    Endurance check – Resisting poison, intoxication, or other debilitating effects
    • Vitality + Willpower
  • if you have them…+ Healthy as a Horse or Heavy Tolerance – Lightweight

    Resistance
  • Vitality + Vitality

    Perception check – To see if you notice something that is not particularly obvious
    • Alertness + Perception skill (0 if you don’t have it)
  • if you have them… + Nose for Trouble + Sharp Sense + Talented

    Fire your weapon – To see if you hit something with your firearm
    • Dexterity + Gun Combat (-3 if you don’t have it)
  • if you have them… + Talented – Coward – Non-fightin’ Type

    Hit someone with your melee weapon – To see if you land your blow
    • Strength + Melee Weapon skill (-3 if you don’t have it)
  • if you have them… + Fightin’ Type + Talented – Coward – Non-fightin’ Type

    Note about “handedness”: You are -2 to do any action with your secondary hand that’s one-handed (such as using a melee weapon or firearm). If you are using two weapons, one in each hand, you are -1 in the primary and -3 in the secondary, for all actions, but may make 2 attacks around. If you have the Asset Two Fisted Fighting, you have no penalty in your off hand for a single weapon, and if you’re using 2 weapons there is no penalty on your primary hand and only a -1 on your secondary.

    Persuade someone to do something – There is a “hidden” modifier based upon how willing the person was originally to do the act
    • Willpower + Influence skill (-3 if you don’t have it)
  • if you have them… + Allure + Good Name + Sweet and Cheerful + Talented – Amorous – Branded – Crude – Forked Tongue

    Lie to someone convincingly – A “hidden” modifier based upon how outlandish the lie is.
    • Willpower + Influence skill (-3 if you don’t have it)
  • if you have them… + Talented – Straight Shooter

    Resist being Lied to/Persuaded – How to detect if someone is lying to you or trying to convince you to do something you might not normally do
    • Willpower + Intelligence
  • if you have them… – Easy Mark

Common Rolls

Out in the Black elisabeth